| Year | Game | Frames Per Second |
|---|---|---|
| 2019 | Apex Legends |
|
| 2019 | Anthem |
|
| 2019 | Far Cry New Dawn |
|
| 2019 | Resident Evil 2 |
|
| 2019 | Metro Exodus |
|
| 2019 | World War Z |
|
| 2019 | Gears of War 5 |
|
| 2019 | F1 2019 |
|
| 2019 | GreedFall |
|
| 2019 | Borderlands 3 |
|
| 2019 | Call of Duty Modern Warfare |
|
| 2019 | Red Dead Redemption 2 |
|
| 2019 | Need For Speed: Heat |
|
| 2018 | Forza Horizon 4 |
|
| 2018 | Hitman 2 |
|
| 2018 | Just Cause 4 |
|
| 2018 | Monster Hunter: World |
|
| 2018 | Strange Brigade |
|
| 2017 | PlayerUnknown's Battlegrounds |
|
| 2017 | Fortnite Battle Royale |
|
| 2017 | Need For Speed: Payback |
|
| 2017 | For Honor |
|
| 2017 | Project CARS 2 |
|
| 2017 | Forza Motorsport 7 |
|
| 2016 | Overwatch |
|
| 2016 | Dishonored 2 |
|
| 2015 | Rocket League |
|
| 2015 | Need For Speed |
|
| 2015 | Project CARS |
|
| 2015 | Rainbow Six Siege |
|
| 2012 | Counter-Strike: Global Offensive |
|
| 2009 | League of Legends |
|
| R9 M290X | GTX 1050 Mobile | |
|---|---|---|
| Outputs | No outputs | No outputs |
| Power Connectors | None | None |
| TDP | 100 W | 75 W |
| R9 M290X | GTX 1050 Mobile | |
|---|---|---|
| Boost Clock | 900 MHz | 1493 MHz |
| GPU Clock | 850 MHz | 1354 MHz |
| Memory Clock | 1200 MHz 4800 MHz effective | 1752 MHz 7008 MHz effective |
| R9 M290X | GTX 1050 Mobile | |
|---|---|---|
| Bus Interface | PCIe 3.0 x16 | PCIe 3.0 x16 |
| Generation | Crystal System (R9 M200) | GeForce 10 Mobile |
| Production | End-of-life | Active |
| Release Date | Jan 9th, 2014 | Feb 1st, 2017 |
| R9 M290X | GTX 1050 Mobile | |
|---|---|---|
| DirectX | 12.0 (11_1) | 12.0 (12_1) |
| OpenCL | 1.2 | 1.2 |
| OpenGL | 4.6 | 4.6 |
| Shader Model | 5.1 | 6.4 |
| Vulkan | 1.1.101 | 1.1.103 |
| R9 M290X | GTX 1050 Mobile | |
|---|---|---|
| Architecture | GCN 1.0 | Pascal |
| Die Size | 212 mm² | 200 mm² |
| Foundry | TSMC | TSMC |
| GPU Name | Neptune | GP106 |
| Process Size | 28 nm | 16 nm |
| Transistors | 2,800 million | 4,400 million |
| R9 M290X | GTX 1050 Mobile | |
|---|---|---|
| Bandwidth | 153.6 GB/s | 112.1 GB/s |
| Memory Bus | 256 bit | 128 bit |
| Memory Size | 4 GB | 2 GB |
| Memory Type | GDDR5 | GDDR5 |
| R9 M290X | GTX 1050 Mobile | |
|---|---|---|
| L1 Cache | 16 KB (per CU) | 48 KB (per SM) |
| L2 Cache | 512 KB | 1024 KB |
| ROPs | 32 | 32 |
| Shading Units | 1280 | 640 |
| TMUs | 80 | 40 |
| R9 M290X | GTX 1050 Mobile | |
|---|---|---|
| FP32 (float) performance | 2.304 TFLOPS | 1.911 TFLOPS |
| FP64 (double) performance | 144.0 GFLOPS (1:16) | 59.72 GFLOPS (1:32) |
| Pixel Rate | 28.80 GPixel/s | 47.78 GPixel/s |
| Texture Rate | 72.00 GTexel/s | 59.72 GTexel/s |
What to Consider Before Buying a Graphics Card
If you have been planning to upgrade your system by purchasing a new graphics card. Then there are some important factors to consider.
Resolution VS Quality: Impact on Game Performance
What affects game performance? Clarity or Details?
Ultra VS High Quality Settings in PC Games
Every player has a different notion about the ideal setting for PC games. But in most cases, opting for a High quality graphics configuration is the way to go.
What are CPU or GPU Bottlenecks?
Are you getting sudden frame drops? you might have a bottleneck.
What is the acceptable FPS speed for me?
For some games, you can still enjoy great garphics at lower frame rates.
GPU Hierarchy
GPU Compare
CPU Compare
Gaming Laptops
Gaming Monitors
Gaming Headsets
Discussion and Comments
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